The amount of awful going on in the space of "mobile development" long passed unacceptable to me. I often find them right after purchasing something that isn't as good or using one of a hundred free-but-varying-degrees-of-awful apps because I don't trust that spending even $3.00 isn't going to get me a paid-but-varying-degrees-of-awful app. I'm that subset of users yet I have an incredibly hard time finding apps meeting my criteria in the app stores. You're right on, here, and it points to a few problems and opportunities. > There's a subset of users who are hungry for high quality applications and games. I'm not sure when the last update was, but many bugs mentioned in the Wiki aren't present in the mobile game. So my kids got hooked which meant I went down that rabbit hole, again. (I'm sorry for those who have yet to be exposed). While searching, I used a "mental sorting method" (after I found a game matching my requirements) best summarized as "price, descending" because - in a hurry - I equated price with quality and assumed "a more expensive game in this category is not going to have ads/be a scam." In some spaces (slot machine/casino games), I wouldn't touch an app that wasn't "upfront payment only/no ads/no tokens" or "free without ads", yet would happily pay for any that worked anything like the old Xbox Texas Hold'em (without voice/any casino-style game). Your comment kind of got me thinking, though. The pollution in the market as it were, I would have spent $9.99 for it. $2.99, minimally updated, and worth every penny. I ended up buying mobile version of The Kittens Game. I like to introduce the kids to more low-fidelity games - I started with 2048 - I want to say probably 5-10 different choices all I was looking for was "lets me buy away the ads", works offline (one choice was a webview to a URL which was not cached, several were very low quality) and has a small number of features that I like (and mostly sacrificed). I don't play a lot of phone games and was dismayed at the crap that was out there. Accessed December 2011.I had this pain with my kids a few months ago while "looking to kill some time" in the Android world. 2011 Sales, Demographic and Usage Data: Essential Facts About the Computer and Video Game Industry. Retrieved from Įntertainment Software Association.
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